Dev Build out on Patreon! 0.16.9 "Foundations of Civilization"

Dev builds are only accessible for paid Patreon members
Present Day Scenario (2019):
*Fixed world hunger
Features:
+Invention: Lunar Calendar
+New event when transitioning from an anarchy into another source of power
+Tradition: Fasting
*Battles now cause devastation again
*Changed the way devastation is calculated
*Cities can be selected as culture leaders
User Interface:
+Outlines on text in event windows
*Support for up to 6 buttons in event windows
*Text can draw further to the right in events before starting a new line
Text:
*Changes to loading screen tips displaying obsolete game terminology
Tweaks:
*Bonuses from gathering, hunting and fishing traditions now apply to cultural lands too
*Changes to unity gain/loss for cultures
*Chunks are updated more frequently
*Culture spread is now affected by elevation
*During a culture split it is now decided by population numbers rather than chance if the new culture should have its own culture tie
*Limited spawning of new cultures so they can't spawn in huge mountain ranges
*Long term food security now affects birthrates (Population numbers will be more volatile)
*Player hunter-gatherer initial population size has been capped to 150
*Slightly lower chance for a culture split to result in the new culture having a different homeland
*Stricter rules for which nomadic groups can convert in a culture split
-Removed some requirements for the trapping invention to make it easier to obtain
Fixes:
*Cultures could adopt a tradition more than once
*Cultures' traditions and name meanings were not saved to savefiles
*Tattoo tradition could never be adopted by a culture (In reality this should be a very common one)
*Tradition modifiers were not applied properly
*Very Rare crash when countries agreed on an armistice
Optimization:
*Dead cultures get deleted and cleared from memory
*Optimized updating the mapmode when several requests to change colors of tiles happen in one frame (Lowers late-game lag in the paleolithic epoch)
*Slight optimization to discovering new inventions
Debugging:
*Improved tile coordinate display in debug mode
Get Epoch: Alternate History
Epoch: Alternate History
Alternate History Simulation
| Status | In development |
| Author | Markusaw |
| Genre | Strategy, Simulation |
| Tags | Alternate History, Indie, No AI, Pixel Art, Real time strategy, Sandbox, Singleplayer, War |
| Languages | English |
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