Dev Build out on Patreon! 0.16.8 "Foundations of Civilization"


Dev builds are only accessible for paid Patreon members

Terra Map:

+All tiles now have an elevation value assigned to them based on real world height data

*Major changes to the map

*Several seas are now accessible from the ocean

Present Day Scenario (2019):

+Added Guam and northern Mariana Islands to United States of America's territory

+Added Tokelau to New Zealand's territory

+Added Tuvalu

+Added city to Niger: "Arlit"

+Added flag for Niger

+Added more cities to Portugal

*Changed name of Portugal's city "Lisbon" -> "Lisboa"

Features:

+Added invention: Flute

+Added invention: Wolf Domestication

*Changed the way food security is calculated, so it properly looks at long-term food security instead of just how many days since the group last starved

-Removed WIP buttons from the event where you meet with another hunter-gatherer group

User Interface:

+Added a new left-side menu displaying information about culture blobs

*Minor changes to the food icon

*Replaced the terrain map with a heightmap and made it gradually get more visible the more you zoom in

*Text popups for culture related events now use the color of the affected culture

*Text popups now show up when a culture adopts a tradition

*Text popups now show up when an innovation spreads to another culture

*Text popups on the map now have a black outline

Graphics:

*Updated water graphics

Text:

*Savefiles in any year BCE no longer has a negative number and will properly display the year with "BCE" at the end

AI:

*Non-Player hunter-gatherers can now choose to meet with a discovered group like the player could

Controls:

*Right-clicking a culture blob will now bring up its UI window

Tweaks:

*Reduced penalties to birth rate caused by low sense of safety

*Reduced the max syllable limit in newly generated words for languages

Fixes:

*Culture name generator would not pluralize "People of X", so it would actually read "Person of X"

*Fixed a bug where your roles for your hunter-gatherer group wouldn't be assigned if the role assignment menu was closed. This could lead to crashes when loading a save

*Fixed a crash when saving the game as an observer

*Fixed a crash when scouts discovered a new site

*Fixed a crash when you were prompted to adopt a tradition as a hunter-gatherer and chose accept

*Fixed a lot of hunter-gatherer events from causing crashes due to a shared issue in the code

*If you discovered a group that lived inside a cave, the marker could never disappear from your map

*Population can no longer grow if there is less than 2 population

*Potentially fixed a crash that could happen when opening the save menu while in-game

*Shelter (caves) now properly keeps you safe from animal attacks

Optimization:

*Slight general UI performance optimization

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