Dev Build out on Patreon! 0.16.8 "Foundations of Civilization"
Dev builds are only accessible for paid Patreon members
Terra Map:
+All tiles now have an elevation value assigned to them based on real world height data
*Major changes to the map
*Several seas are now accessible from the ocean
Present Day Scenario (2019):
+Added Guam and northern Mariana Islands to United States of America's territory
+Added Tokelau to New Zealand's territory
+Added Tuvalu
+Added city to Niger: "Arlit"
+Added flag for Niger
+Added more cities to Portugal
*Changed name of Portugal's city "Lisbon" -> "Lisboa"
Features:
+Added invention: Flute
+Added invention: Wolf Domestication
*Changed the way food security is calculated, so it properly looks at long-term food security instead of just how many days since the group last starved
-Removed WIP buttons from the event where you meet with another hunter-gatherer group
User Interface:
+Added a new left-side menu displaying information about culture blobs
*Minor changes to the food icon
*Replaced the terrain map with a heightmap and made it gradually get more visible the more you zoom in
*Text popups for culture related events now use the color of the affected culture
*Text popups now show up when a culture adopts a tradition
*Text popups now show up when an innovation spreads to another culture
*Text popups on the map now have a black outline
Graphics:
*Updated water graphics
Text:
*Savefiles in any year BCE no longer has a negative number and will properly display the year with "BCE" at the end
AI:
*Non-Player hunter-gatherers can now choose to meet with a discovered group like the player could
Controls:
*Right-clicking a culture blob will now bring up its UI window
Tweaks:
*Reduced penalties to birth rate caused by low sense of safety
*Reduced the max syllable limit in newly generated words for languages
Fixes:
*Culture name generator would not pluralize "People of X", so it would actually read "Person of X"
*Fixed a bug where your roles for your hunter-gatherer group wouldn't be assigned if the role assignment menu was closed. This could lead to crashes when loading a save
*Fixed a crash when saving the game as an observer
*Fixed a crash when scouts discovered a new site
*Fixed a crash when you were prompted to adopt a tradition as a hunter-gatherer and chose accept
*Fixed a lot of hunter-gatherer events from causing crashes due to a shared issue in the code
*If you discovered a group that lived inside a cave, the marker could never disappear from your map
*Population can no longer grow if there is less than 2 population
*Potentially fixed a crash that could happen when opening the save menu while in-game
*Shelter (caves) now properly keeps you safe from animal attacks
Optimization:
*Slight general UI performance optimization
Get Epoch: Alternate History
Epoch: Alternate History
Alternate History Simulation
| Status | In development |
| Author | Markusaw |
| Genre | Strategy, Simulation |
| Tags | Alternate History, Indie, No AI, Pixel Art, Real time strategy, Sandbox, Singleplayer, War |
| Languages | English |
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