Dev Build out on Patreon! 0.16.3 "Foundations of Civilization"
Dev builds are only accessible for paid Patreon members
Present Day Scenario:
+Added Zambia
*Changed Zimbabwe's color on the map from green to red
*Germany now has custom military bases
*Germany now has custom naval bases
*Germany now starts with 181.3K Manpower and 49 ships
Features:
+Added area knowledge gained by scouts and other roles. Affects too many systems to mention
+Added event where scouts get lost
+Added group disagreement event (More likely to happen when sense of safety is low)
+Added hunting accident event for hunter-gatherers
*Construction projects are now saved to and loaded from savefiles
*Grain and berry fields can now get emptied and will need time to regrow
*More resources can now be accessed from a chunk by increasing your area knowledge
*Scouts can now discover other groups (There is no interaction added yet)
Graphics:
+Added a new side button that displays information about the current area when playing as hunter-gatherers
+Added a new, more easily accessible button to mobilize against another country (In the country screen)
*Changed the construction accident alert icon
*Changed the fish icon and updated it in any icons where the fish was present
Controls:
*Clicking a city once more when the tile marker is on it will open the city screen
Tweaks:
*Increased birth rate for the Paleolithic scenario
*The action bar at the bottom now opens on the hunter-gatherer page automatically when starting to play as hunter-gatherers
*The more sites you have located nearby, the harder it will be to discover new ones
Fixes:
*Armies could have 0.5 soldiers and decimal values like that
*Armies on frontlines would show the movement pointer even when they were static
*Fixed a crash when a resistance faction restored their country
*Fixed a crash when spectating the 100000 BCE scenario
*Fixed a rare crash when a culture blob was deleted but still had nomadic groups roaming the map
*Fixed hunter-gatherer roles from going into negative values
*Grain and berry fields now disappear properly when there is no edible vegetation in an area
*The situations menu button no longer shows up for hunter-gatherer societies
*When generating names for new unions/federations countries like "The Gambia" would include "The" into the mixed name
Optimization:
-Removed an old street name generator script that was unused
Get Epoch: Alternate History
Epoch: Alternate History
Alternate History Simulation
Status | In development |
Author | Markusaw |
Genre | Strategy, Simulation |
Tags | Alternate History, Indie, No AI, Pixel Art, Real time strategy, Sandbox, Singleplayer, War |
Languages | English |
More posts
- Dev Build out on Patreon! 0.16.4 "Foundations of Civilization"5 days ago
- Dev Build out on Patreon! 0.16.2 "Foundations of Civilization"41 days ago
- Dev Build out on Patreon! 0.16.1 "Foundations of Civilization"67 days ago
- Influence the future of Epoch: Alternate History77 days ago
- Status Report - 6th of July 202582 days ago
- Dev Build out on Patreon! 0.16.0 "Foundations of Civilization"Apr 29, 2025
- Status Update - 0.16.0Apr 11, 2025
- Optimization Patch outMar 30, 2025
- Optimization Patch in developmentMar 23, 2025
Leave a comment
Log in with itch.io to leave a comment.