Dev Build out on Patreon! 0.16.3 "Foundations of Civilization"


Dev builds are only accessible for paid Patreon members

Present Day Scenario:

+Added Zambia

*Changed Zimbabwe's color on the map from green to red

*Germany now has custom military bases

*Germany now has custom naval bases

*Germany now starts with 181.3K Manpower and 49 ships

Features:

+Added area knowledge gained by scouts and other roles. Affects too many systems to mention

+Added event where scouts get lost

+Added group disagreement event (More likely to happen when sense of safety is low)

+Added hunting accident event for hunter-gatherers

*Construction projects are now saved to and loaded from savefiles

*Grain and berry fields can now get emptied and will need time to regrow

*More resources can now be accessed from a chunk by increasing your area knowledge

*Scouts can now discover other groups (There is no interaction added yet)

Graphics:

+Added a new side button that displays information about the current area when playing as hunter-gatherers

+Added a new, more easily accessible button to mobilize against another country (In the country screen)

*Changed the construction accident alert icon

*Changed the fish icon and updated it in any icons where the fish was present

Controls:

*Clicking a city once more when the tile marker is on it will open the city screen

Tweaks:

*Increased birth rate for the Paleolithic scenario

*The action bar at the bottom now opens on the hunter-gatherer page automatically when starting to play as hunter-gatherers

*The more sites you have located nearby, the harder it will be to discover new ones

Fixes:

*Armies could have 0.5 soldiers and decimal values like that

*Armies on frontlines would show the movement pointer even when they were static

*Fixed a crash when a resistance faction restored their country

*Fixed a crash when spectating the 100000 BCE scenario

*Fixed a rare crash when a culture blob was deleted but still had nomadic groups roaming the map

*Fixed hunter-gatherer roles from going into negative values

*Grain and berry fields now disappear properly when there is no edible vegetation in an area

*The situations menu button no longer shows up for hunter-gatherer societies

*When generating names for new unions/federations countries like "The Gambia" would include "The" into the mixed name

Optimization:

-Removed an old street name generator script that was unused

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