Dev Build out on Patreon! 0.16.4 "Foundations of Civilization"


Dev builds are only accessible for paid Patreon members

Terra Map:

-Removed some tiles on the western coast of South Korea that were just ocean with no land

Present Day Scenario (2019):

+Added Cambodia

Features:

*Wars are now saved in savefiles

*Tension between countries is now saved in savefiles

User Interface:

*The neighbors map mode now shows other countries as different shades of gray instead of plain white

Tweaks:

*Nomadic group migration speed is now affected by lots of factors instead of being completely random

*There is a higher chance for the group argument event to fire

*Group arguments now cause some safety to be restored

*100% communal cohesion now provides a boost to hunting and gathering. Good teamwork gives a bigger boost to hunting than gathering

*Lower than 50% communal cohesion causes hunting and gathering to be less efficient. With a significant penalty to hunting

*Cohesion increases slowly when not at full sense of safety

Fixes:

*Fixed a crash caused by group arguments

*Fixed a crash when the democratic election events fired

*Fixed a rare crash in resistance name generation

*Resistances/Seperatists would not form a country when peace was achieved

*Fixed a crash that happened when trying to read data about AI plans loaded from a savefile

*Clicking the random country button wouldn't refresh the mapmode to reflect the new selected country

Optimization:

*Improved resistance/seperatist name generator code

*Fixed small memory leak in save script

*Improved memory usage by wars

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