Dev Build out on Patreon! 0.16.5 "Foundations of Civilization"


Dev builds are only accessible for paid Patreon members

Terra Map:

+Added tiles to the island of Palau

Present Day Scenario (2019):

+Added Palau

+Added Samoa

*Japan now has its real world flag

*United States of America now owns islands off the Alaskan coast

*Uzbekistan now has its real world flag (The current flag resolution is too small to display the red lines. Will be fixed in the future)

*Western Sahara now has its real world flag

Features:

+Added a new invention system

+Added a simple name generator for constructed military/naval bases

+Added an event that happens during a culture split where the player can choose to convert to the new culture or remain as the old

+Added an event where members leave your hunter-gatherer society

+Added an event where your hunter-gatherer group splits and a new group is formed

+Added invention: Cordage

+Added invention: Trapping

+Added tradition system

+Added tradition: Fishing

+Added tradition: Gathering

+Added tradition: Hunting

*Armies are now saved to savefiles

*Culture blobs can now create a new culture group when splitting

*Culture blobs will now convert territory on nomadic groups if they lose all their territory

*Culture blobs will now disband nomadic groups and have their population rejoin itself if they lose all their population

*Cultures now contain cultural ties and ancestries instead of groups and blocks to describe their origins and relation to other cultures

*Fleets are now saved to savefiles

*Grains and berry fields now have a 20% chance to completely disappear when depleted

*Group disagreements can lead to traditions developing for the culture

*Land Battles are now saved to savefiles

*Languages can now evolve and slowly gain new words in their dictionary (This has no effect at the moment)

*Some culture splits can lead to a culture blob creating its own new cultural tie (While still keeping a cultural tie to their parent culture)

*Tile occupants are now saved to savefiles

*Tiles will now switch to your culture if you are camped for 100 years in the same place (While playing as hunter-gatherers)

-Removed proving grounds (Secret dev test room)

User Interface:

+Added buttons in the action bar for managing your military (Demobilizing of army and navy separately)

+Added buttons in the action bar for switching mapmodes

+Tooltips when hovering with mouse are now shown for all values in the bar at the top of the screen

*Changed icon for the construction tab

*Changed the icon for the mapmodes button in the action bar

*Changed the icon for the situation tab

*Improved the look of the loading/saving menu

*Made the constrution tab into the new UI style

*The situations tab is now slightly transparent

-Removed military tab

-Removed the project selection window (Moved the project buttons to the action bar at the bottom)

AI:

*Armies will no longer wait for fleet escort if the country has no fleets in the sea they want to embark on

Tweaks:

*Changes to unity to make culture blob splits more likely

*Converting tiles near the origin tile is easier for culture blobs

*Culture blobs now suffer a penalty to unity gain when they are not in control of their origin tile

*Culture layer rework has caused changes to how countries negotiating union/federation formation view eachother

*Generated culture names can no longer be just one letter

*Having 0% population fed leads to your hunter-gatherer group dying immediately

*If a culture blob does not have their origin tile, conversion of other cultures is lowered. And the culture blob is more likely to have its tiles converted

*Improvements to the logic for splitting cultures to make it prefer territory further away from the origin point

*Long-term food security now makes sense of safety recover faster

*Nationalists no longer get an opinion boost with countries sharing the same culture

*Reworked opinion calculation related to foreign cultures for nationalists

*Stronger desire for nationalist leaders to conquer highly compatible cultures

Fixes:

*During a ceasefire armies could get stuck with the "HOLD" order behind enemy lines and would never move

*Fixed a crash related to loading military base data

*Fixed a division by zero for calculating food in culture blobs

*Fixed group sites not disappearing when the group migrated away

*If the last structure a country had to secure for an unconditional surrender got destroyed, the war would never end

Optimization:

*Improved performance of tile marker

*Minor optimization in opinion calculation script

*Refreshing the list of current situations is faster and uses less memory

*Reworked the code for handling tabs on the right side

-Removed old code for inventions

-Removed old code from the old launcher

-Removed outdated sprites from the old UI style

-Removed unused variable in armies

Get Epoch: Alternate History

Download NowName your own price

Leave a comment

Log in with itch.io to leave a comment.