Dev Build out on Patreon! 0.16.5 "Foundations of Civilization"
Dev builds are only accessible for paid Patreon members
Terra Map:
+Added tiles to the island of Palau
Present Day Scenario (2019):
+Added Palau
+Added Samoa
*Japan now has its real world flag
*United States of America now owns islands off the Alaskan coast
*Uzbekistan now has its real world flag (The current flag resolution is too small to display the red lines. Will be fixed in the future)
*Western Sahara now has its real world flag
Features:
+Added a new invention system
+Added a simple name generator for constructed military/naval bases
+Added an event that happens during a culture split where the player can choose to convert to the new culture or remain as the old
+Added an event where members leave your hunter-gatherer society
+Added an event where your hunter-gatherer group splits and a new group is formed
+Added invention: Cordage
+Added invention: Trapping
+Added tradition system
+Added tradition: Fishing
+Added tradition: Gathering
+Added tradition: Hunting
*Armies are now saved to savefiles
*Culture blobs can now create a new culture group when splitting
*Culture blobs will now convert territory on nomadic groups if they lose all their territory
*Culture blobs will now disband nomadic groups and have their population rejoin itself if they lose all their population
*Cultures now contain cultural ties and ancestries instead of groups and blocks to describe their origins and relation to other cultures
*Fleets are now saved to savefiles
*Grains and berry fields now have a 20% chance to completely disappear when depleted
*Group disagreements can lead to traditions developing for the culture
*Land Battles are now saved to savefiles
*Languages can now evolve and slowly gain new words in their dictionary (This has no effect at the moment)
*Some culture splits can lead to a culture blob creating its own new cultural tie (While still keeping a cultural tie to their parent culture)
*Tile occupants are now saved to savefiles
*Tiles will now switch to your culture if you are camped for 100 years in the same place (While playing as hunter-gatherers)
-Removed proving grounds (Secret dev test room)
User Interface:
+Added buttons in the action bar for managing your military (Demobilizing of army and navy separately)
+Added buttons in the action bar for switching mapmodes
+Tooltips when hovering with mouse are now shown for all values in the bar at the top of the screen
*Changed icon for the construction tab
*Changed the icon for the mapmodes button in the action bar
*Changed the icon for the situation tab
*Improved the look of the loading/saving menu
*Made the constrution tab into the new UI style
*The situations tab is now slightly transparent
-Removed military tab
-Removed the project selection window (Moved the project buttons to the action bar at the bottom)
AI:
*Armies will no longer wait for fleet escort if the country has no fleets in the sea they want to embark on
Tweaks:
*Changes to unity to make culture blob splits more likely
*Converting tiles near the origin tile is easier for culture blobs
*Culture blobs now suffer a penalty to unity gain when they are not in control of their origin tile
*Culture layer rework has caused changes to how countries negotiating union/federation formation view eachother
*Generated culture names can no longer be just one letter
*Having 0% population fed leads to your hunter-gatherer group dying immediately
*If a culture blob does not have their origin tile, conversion of other cultures is lowered. And the culture blob is more likely to have its tiles converted
*Improvements to the logic for splitting cultures to make it prefer territory further away from the origin point
*Long-term food security now makes sense of safety recover faster
*Nationalists no longer get an opinion boost with countries sharing the same culture
*Reworked opinion calculation related to foreign cultures for nationalists
*Stronger desire for nationalist leaders to conquer highly compatible cultures
Fixes:
*During a ceasefire armies could get stuck with the "HOLD" order behind enemy lines and would never move
*Fixed a crash related to loading military base data
*Fixed a division by zero for calculating food in culture blobs
*Fixed group sites not disappearing when the group migrated away
*If the last structure a country had to secure for an unconditional surrender got destroyed, the war would never end
Optimization:
*Improved performance of tile marker
*Minor optimization in opinion calculation script
*Refreshing the list of current situations is faster and uses less memory
*Reworked the code for handling tabs on the right side
-Removed old code for inventions
-Removed old code from the old launcher
-Removed outdated sprites from the old UI style
-Removed unused variable in armies
Get Epoch: Alternate History
Epoch: Alternate History
Alternate History Simulation
Status | In development |
Author | Markusaw |
Genre | Strategy, Simulation |
Tags | Alternate History, Indie, No AI, Pixel Art, Real time strategy, Sandbox, Singleplayer, War |
Languages | English |
More posts
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- Dev Build out on Patreon! 0.16.0 "Foundations of Civilization"Apr 29, 2025
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- Optimization Patch outMar 30, 2025
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