Dev Build out on Patreon! 0.16.6 "Foundations of Civilization"


Dev builds are only accessible for paid Patreon members

Terra Map:

*Changes around the Baltic sea

Present Day Scenario (2019):

+Added Brunei

Features:

+Added a zone system to tiles, for now there are only agricultural zones which produce food for cities

+Added cultural influence, more traditions lead to higher influence which makes the culture have stronger conversion strength

+Added invention: Oil Lamp

+Added more word meanings that languages can make

+Added policies that can be changed (Communal cohesion will take a hit) (Hunter-gatherer ONLY)

+Added tradition: Tattoos

*2560x1440 and 1920x1200 screen resolutions are now supported

*Culture blobs are now saved to savefiles

*Cultures now have a name for their homeland

*Disagreements about leadership now present an opportunity to make changes to leadership policies without penalty

*Inventions are now shared within cultures

*Inventions can now be exchanged between culture blobs

*Inventions can now be exchanged between hunter-gatherer groups

*Inventions now get marked as observed if you find a foreign group with inventions you don't have, which makes it even more likely for you to invent it yourself

*Languages can now generate compound words

*Languages now use possession rules to make words meaning things like "People of Kemet", which is now used to name cultures sometimes

*Languages now use rules to generate plural versions of words

*Negotiations are now saved to savefiles

*Sea battles are now saved to savefiles

*Sieges are now saved to savefiles

*Syllable count in generated words for languages is less random now and weighted towards shorter words

*The leader selection process for cultures is now population based

-Removed industrial structures (Only military structures remain)

User Interface:

+Added text appearing when a group invents a new technology

+Name meanings of culture names are now displayed in the tile marker

*Fixed and improved the look of lines to cities when placing new constructions

*Slight improvement to the "Grassroots Empowerment" domestic focus icon

*Tooltips are less transparent

AI:

*The AI commander will now send armies to reinforce battles that they are losing

Controls:

*E can be used to zoom in

*Q can be used to zoom out

Tweaks:

*Cultures with shared ancestry are now prevented from generating identical culture names

*Higher chance for group splits and members leaving events to fire

Fixes:

*Deleting group sites for groups that migrated away wasn't working correctly

*Fixed a crash that happened if your country was eliminated while you had a right side menu open

*Fixed a crash when exiting to main menu

*Fixed a crash when you were being prompted to be part of a culture split

*Fixed an issue with properly calculating distances to structures

*Fixed an issue with saving which tile battles belonged to

*Fixed crashes in group split

*Fixed some graphical artifacts that could show up on coasts

*Fixed war negotiations so it actually shows if the other side is willing to discuss peace

*Group splits recover some communal cohesion now

*Language dictionaries were not saved properly

*Languages didn't recognize that they already had a word meaning "person" when they get created (This is the first word in every language)

*Savefiles didn't properly load sea IDs which lead to countries being able to attack anyone regardless of if they had access by sea or not

*Sites could spawn in the ocean

*Traditions and inventions now carry over during a culture blob split

*Which wars armies and fleets were assigned to didn't save properly to savefiles

Optimization:

*Small code improvements to sea battle code

*The removal of industrial structures likely leads to a performance increase in the present day scenario

Get Epoch: Alternate History

Download NowName your own price

Leave a comment

Log in with itch.io to leave a comment.